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Controllers are definitely a lot clunkier than touch when it comes to navigating the interface, but it’s workable. For both, all your key controls are within easy reach – primary attack, skills, health potions, and your ultimate, and it’s really satisfying being able to aim and move independently. The moment-to-moment gameplay feels great, whether you’re using touch controls (which is what I’ve spent 99% of my time on) or a controller tethered to an iOS or Android device. This forward momentum is helped a great deal by the rhythm of combat, which is quintessential Diablo thanks to a solid array of skills to keep combat interesting, paired with the palpable power of being able to cut through most opposition with ease. I couldn’t help but be sucked in by the breakneck pace established across the first 30 or so levels as I grew in power, ranked up my gear, unlocked new skills and found out more about the latest existential threat to Sanctuary, largely via series mascot Deckard Cain.
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The early going, however, is a heap of fun.
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